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Equipment Guide for ME Priests
July 4, 2009In line with this, I now present you the Equipment Guide for Magnus Exorcismus (ME) Priests.
Okay, a short introduction follows.
Magnus Exorcismus Priests strive to max their MATK — this is because Magnus Exorcismus damage is MATK-based — and decrease their cast time as much as possible. Ideally, they invest their stat points on pure DEX and INT with DEX a higher priority; this is because DEX reduces the incredibly long cast time (15 seconds) that Magnus Exorcismus has. Mathematically, every 10 DEX reduces 1 second of ME casting. Some even achieve to have as much as 150 DEX, which equals instant casting — you could watch the video clip on The Priest Guide that demonstrates exactly how cool insta-casting is. And this equipment guide will help you to do that and, with the help of your Lex Aeterna, maximize your ME damage.
The equipments are somewhat similar to the Wizards’ however armour and cards would focus more on DEX and Demon- and Undead-damage-taken redution.
And again, upgrade your armour to at least +4.
99 DEX, 98 INT, 7 VIT
Headgear (UP): Balloon Hat [1] {of Caster} (3 DEF, 2 MDEF, +2% MATK, +1% MATK per Upgrade)
* This headgear is unique to pRO.
* This is a headgear that would benefit from a +10 upgrade. So invest in one. Anything higher than +4 would be way more expensive though.
Kathryne Keyron Card: -1% Cast Time per Headgear Upgrade, if Headgear Upgrade ≥ 9, then +2% MATK
Headgear (MID): Black Frame Glasses (1 DEF, 2 MDEF, +1 INT)
* This headgear is unique to pRO.
-OR-
Robo Eye (2 DEF, +2% ATK, +2% MATK, +1 DEX)
* Use this if you have the money. It’s way too expensive for me in both Zeny and ROK. And I don’t really like the fact that the +2% ATK goes to waste but, again, if you have the money, go for it.
Headgear (BOTTOM): Ninja Scroll (+1% MATK)
Robe: {Angelic} Heavenly Maiden Robe [1] (3 DEF)
* Heavenly Maiden Robes could only be worn by Lvl 80+ characters; although it has 1 more DEF than the common Muffler, it would be more practical to card it on a Muffler since Mufflers have no level requirements and +1 DEF doesn’t really make much significance.
Orc Zombie Card: 5 FLEE, -30% damage from Undead-element monsters
* Orc Zombie Card reduces 30% damage from all kinds of attacks from Undead-element monsters.
Armour: {Hard} Holy Robe [1] (7 DEF, 5 MDEF, -15% damage from Demon monsters, -10% damage from Shadow monsters)
* The slotted Holy Robe is quite hard to get since no monster drops it, and it can only be obtained from socket enchantment. Expect it to be extremely rare and expensive (≈25,000,000).
Pupa Card: +700 HP
[Set: Holy Stick [1] + Exorcism Bible]
+20% Magnus Exorcismus damage, 5% chance to cast Turn Undead Lvl1 when receiving damage
Weapon: {Dexterous} {Vital} Holy Stick [1] {of Ignoring} (50 ATK, +15% MATK)
Drops Card: 3 HIT, +1 DEX
-OR-
Fabre Card: +100 HP, +1 VIT
-OR-
Necromancer Card: If weapon is rod type, then +1 INT, -2% enemy MDEF
Shield: Exorcism Bible (5 DEF, +1 INT, +3% HP & SP Recovery)
Shoes: {Soul-Enchanted} High Fashion Sandals [1] {of Witch} (2 DEF, 10 MDEF)
Sohee Card: +15% SP, 8% SP Recovery
-OR-
Eggyra Card: +15% SP Recovery
Accessory:
[Set: Spiritual Ring + Rosary [1]]
+9% SP Recovery, +30% Magnus Exorcismus damage, +50% Heal and Sanctuary damage to the Undead
Spiritual Ring (+2 INT, +1 DEX)
* Spiritual Rings would cost 3,000,000z to 8,000,000z. Yeah, it’s expensive but compared to last years’ prices, this is actually cheaper — last year, Spiritual Rings cost around 12,000,000z.
{Nimble} Rosary [1] (3 MDEF, +1 LUK)
Zerom Card: +3 DEX
Equipment Guide for Esma Linkers & Wizards
June 28, 2009I personally prefer Soul Linkers over Wizards though — I’ll explain why is that on a future post.
Both Esma Linkers and Wizards invest with INT and we all know that; that is because their attacks are all skill- and MATK-based — INT increases MATK duh. In this case, I’ll be putting both equipment guides in one post since they share ideal equipments and, honestly, it’s easier for me.
Unlike what I’ve said in the FS Priest Equipment Guide, where I’ve said that its useless upgrading staves/rods since the upgrades don’t increase anything besides ATK, the case here for Esma Linkers & Wizards would be different; I’ll explain this later.
And also, like what I’ve said on that post, it would be best to upgrade your armours to at least +4, so as to compensate for the extraordinarily low HP of a Soul Linker, especially, that of a Wizard.
This equipment guide assumes that the Soul Linker is an INT > VIT > DEX build, and that the Wizard is a pure INT > DEX build — those are the builds that focus on increased MATK and less cast time.
Esma Linker (99 INT, 79 VIT, 52 DEX) & Wizard (99 INT, 98 DEX, 7 VIT)
Esma has a very short cast time (2 seconds); that is why one would not really need that much DEX.
Headgear (UP): Balloon Hat [1] {of Caster} (3 DEF, 2 MDEF, +2% MATK, +1% MATK per Upgrade)
* This headgear is unique to pRO.
* This is a headgear that would benefit from a +10 upgrade. So invest in one. Anything higher than +4 would be way more expensive though.
Kathryne Keyron Card: -1% Cast Time per Headgear Upgrade, if Headgear Upgrade ≥ 9, then +2% MATK
Headgear (MID): Black Frame Glasses (1 DEF, 2 MDEF, +1 INT)
* This headgear is unique to pRO.
-OR-
Robo Eye (2 DEF, +2% ATK, +2% MATK, +1 DEX)
* Use this if you have the money. It’s way too expensive for me in both Zeny and ROK. And I don’t really like the fact that the +2% ATK goes to waste but, again, if you have the money, go for it.
Headgear (BOTTOM): Ninja Scroll (+1% MATK)
Robe: {Immune} Heavenly Maiden Robe [1] (3 DEF)
* Heavenly Maiden Robes could only be worn by Lvl 80+ characters; although it has 1 more DEF than the common Muffler, it would be more practical to card it on a Muffler since Mufflers have no level requirements and +1 DEF doesn’t really make much significance.
Raydric Card: 20% less damage from Neutral attacks
* Raydric card reduces 20% damage from almost all Physical attacks from ALL Races and Elements of Monsters.
Armour: {Hard} Silk Robe [1] (3 DEF, 10 MDEF)
Pupa Card: +700 HP
Weapon: Wizardry Staff (120 ATK, +15% MATK, +6 INT, +2 DEX)
* The Wizardry Staff requires a character to be at least Level 90. This is very high. I suggest using the Soul Staff (25 ATK, +15% MATK, +2 AGI, +5 INT) instead whenone is still not Level 90 — Soul Staff only requires Level 73.
* Both Wizardry Staves and Soul Staves — also known as Staves of Soul — are two-handed staves. You can’t equip shields with these.
* Yes! Even if your RO server says that only Wizards can equip these two, they are equipable by Soul Linkers.
Shoes: {Seeker’s} {Soul-Enchanted} High Fashion Sandals [1] {of Witch} (2 DEF, 10 MDEF)
Alarm Card: +300 HP, 1 VIT (20% chance to autocast Sight while being attacked)
* This is more usable as a Wizard though. As a Wizard, you could instantly cast Sightrasher when being attacked.
-OR-
Sohee Card: +15% SP, 8% SP Recovery
-OR-
Eggyra Card: +15% SP Recovery
Accessory:
[Set: Spiritual Ring + Wizardry Staff/Soul Staff]
+6% MATK, -1% Cast Time per Headgear Upgrade
Spiritual Ring (+2 INT, +1 DEX)
* Spiritual Rings would cost 3,000,000z to 8,000,000z. Yeah, it’s expensive but compared to last years’ prices, this is actually cheaper — last year, Spiritual Rings cost around 12,000,000z.
Wizard
Medal of Honor (Mage Class) (1 DEF, +5% ATK, +5% MATK, +600 HP, +6 MDEF | Cast Stone Curse by chance when hit)
* This is quite hard to obtain as it can’t be bought from the Item Mall or the Prontera Merchants. It can’t be stored in the Kafra so that practically means that your character has to gain it itself. How? Through participation in the Maroll Battlegrounds.
Soul Linker
Earring [0] (+2 INT)
* Sadly, Soul Linkers can’t equip Medals of Honor so they would have to settle with the lesser Earring.
Equipment Guide for FS Priests
June 24, 2009Hello. Exactly a month ago I wrote the Priest Guide, now I write this.
So much for that introduction, now let’s get to business. First you’ve gotta set up your goals. You don’t buy equipment to look cool; you buy equipment for their stats. Always remember that, as I always see people buying unnecessary headgears due to their coolness.
After that you should now what is your priority stat for that certain build. Let me give an example. As an FS priest your stat priority could be (VIT > INT), ( INT > VIT), (VIT > INT > DEX) or (INT > VIT > DEX). I’ll discuss the right equipment for each build on the following sections.
And also as much as possible, upgrade your armour to at least +4 — that’s the upgrade safety level peak using enriched elunia on F2P servers for there’s no upgrade safety level on F2P servers using ordinary elunia; the satey levels are capped at 90% success. Also, unless you’re a Battle Priest don’t even bother upgrading your staves/rods as it would be completely useless to you — weapon upgrade only increases ATK unless stated.
With the following equipment, one could effectively raise his DEF and/or MDEF to over 30 — this means one could reduce damage taken from both Physical and Magical Attacks by over 30 percent; and that doesn’t even include the 20% damage reduction from the Raydric-compounded garments/robes.
I’ll write an equipment guide for a Magnus Priest and a Soul Linker and a Wizard on next posts.
Full Support
VIT > INT
Headgear (UP, MID, BOTTOM): Bread Bag (+100 HP, 6 DEF, +1 VIT)
Robe: {Immune} Heavenly Maiden Robe [1] (3 DEF)
* Heavenly Maiden Robes could only be worn by Lvl 80+ characters; although it has 1 more DEF than the common Muffler, it would be more practical to card it on a Muffler since Mufflers have no level requirements and +1 DEF doesn’t really make much significance.
Raydric Card: 20% less damage from Neutral attacks
* Raydric card reduces 20% damage from almost all Physical attacks from ALL Races and Elements of Monsters.
Armour: {Hard} Saint’s Robe [1] (6 DEF, 5 MDEF)
Pupa Card: +700 HP
Weapon: {Vital} Survivour’s Rod (Int) [1] (50 ATK, +15% MATK, +400 HP, +3 INT)
Fabre Card: +100 HP, 1 VIT
* It is not advisable to set it with the Survivour’s Manteau since it can’t be carded and the stat bonuses aren’t that good.
Shield: {Rigid} Buckler [1] (4 DEF)
Thief Bug Egg Card: +400 HP
Shoes: {Seeker’s} High Fashion Sandals [1] (2 DEF, 10 MDEF)
Alarm Card: +300 HP, 1 VIT (20% chance to autocast Sight while being attacked)
* This is more usable as a Wizard though. As a Wizard, you could instantly cast Sightrasher when being attacked.
Accessory: (2) Medal of Honor (Acolyte Class) (1 DEF, +5% ATK, +5% MATK, +600 HP, +6 MDEF | Silence a target by chance when attacking)
* These two are quite hard to obtain as they can’t be bought from the Item Mall or the Prontera Merchants. They can’t be stored in the Kafra so that practically means that your character has to gain it itself. How? Through participation in the Maroll Battlegrounds. And no the stats are not set bonuses, they give +600 HP each and other stats as well.
INT > VIT
Headgear (UP): {Low Level} Crown [1] (4 DEF, +1 INT)
Blue Acidus Card: If Headgear Upgrade ≤ 4, then +80 SP, +5% SP Recovery | if not, then +40 SP
Headgear (MID): Black Frame Glasses (1 DEF, 2 MDEF, +1 INT)
Headgear (BOTTOM): Flu Mask (+20% Resistance to Silence)
Robe: {Immune} Heavenly Maiden Robe [1] (3 DEF)
Raydric Card: 20% less damage from Neutral attacks
Armour: {Hard} Saint’s Robe [1] (6 DEF, 5 MDEF)
Pupa Card: +700 HP
Weapon: {Vital} Survivour’s Rod (Int) [1] (50 ATK, +15% MATK, +400 HP, +3 INT)
Fabre Card: +100 HP, 1 VIT
Shield: {Rigid} Buckler [1] (4 DEF)
Thief Bug Egg Card: +400 HP
Shoes: {Seeker’s} High Fashion Sandals [1] {of Witch} (2 DEF, 10 MDEF)
Sohee Card: +15% SP, 8% SP Recovery
-OR-
Eggyra Card: +15% SP Recovery
Accessory:
[Set: Spiritual Ring + Rosary [1]]
+9% SP Recovery, +30% Magnus Exorcismus damage, +50% Heal and Sanctuary damage to the Undead
Spiritual Ring (+2 INT, +1 DEX)
* Spiritual Rings would cost 3,000,000z to 8,000,000z. Yeah, it’s expensive but compared to last years’ prices, this is actually cheaper — last year, Spiritual Rings cost around 12,000,000z.
Rosary [1] (3 MDEF, +1 LUK)
Spore Card: +2 VIT
Getting Rich as an Acolyte → Priest
May 28, 2009As I’ve promised, I’ll tell you guys the secret of getting rich as an Acolyte turned Priest, and chances are that you’ll be even richer than those of the Merchant Class.
Warping
This is the most popular and easiest way to get rich.
Firstly, buy hundreds of blue gemstones from Prontera Merchants at 480z ~ 520z. Don’t buy anything higher than that price because I promise you, the price will get lower. And also don’t buy from the Geffen Magic Tool Dealer because it’s just way too pricey: 600z. Remember, at this point, every zeny counts.
Step 2, stay — don’t sit — near the Priests’ area; that is the area near the Merchants’ Corner where most people, Acolytes and Priests stay to find parties and offer or request warp and boosting services. Create a chat room saying that you’re a warper, and make sure that you really are a warper — have your Warp skill at Level 4 and ensure that you’ve memoed the popular leveling spots; I’ll enlist these later on. Also, watch out for people who’ve created their own chat rooms requesting for warp — they are your costumers. Remember what I’ve told you? Don’t sit when creating you’re chat rooms. Why? Because sitting will only slow you at getting to your costumers first. Remember, there is always competition.
To get the Warp skill, first get Ruwach. People from iRO, there is no Teleport skill in pRO so this basically makes Ruwach the only prerequisite skill for Warp; I don’t really know if this is an upside or a downside to the Acolyte class as this makes getting Warp skill easier and giving the Acolyte extra 2 skill points, which would be rather put on maxing out Teleport that is needed for Warp, but having no telport skill is quite disadvantageous, especially for escape purposes, and that only makes you have Fly Wings as your only hope.
Popular warp destinations are listed in order of popularity.
- Ice Dungeon — commonly referred to as id
- Moscovia — commonly referred to as mosco/mosc
- Geographers — commonly reffered to as geo/ein
- Lighthalzen — commonly reffered to as LHZ/lighthal/light
- Droseras — commonly reffered to as dros
- Veins — commonly reffered to as thors
When you’ve already spotted you’re potential costumer, don’t enter his/her chatroom. Deal him/her right away for it is a common mistake for Acolytes and Priests to talk to their costumer first which leaves their costumer vulnerable from deals and offers from competing Acolytes and Priests. However, if you’ve managed to deal him/her first then, almost always, his/her is already yours; this is because no one can participate in multiple deals meaning you’re costumer may only have a deal with you, and dealing offers from competing Acolytes and Priests are automatically rejected by the moment of their request.
Your offering price should range between 2,000z ~ 3,000z. However, you have the right to raise it up to 10,000z when the costumer’s destination is Lighthalzen, Droseras or Veins. This is because only a few number of Acolytes and Priests memo there, and the costumer has no choice but to accept you’re price lest he/she’ll be forced to stay in Prontera for the next hour finding another Priest whom he wishes to pay at a very low price. And the chances of finding that kind of Priestis quite low.
Pasundo service
This is pretty much like warping except that you’ll consume more than 1 blue gems stone. This is because this service requires you the go pick-up a character from a certain location — a location where warping Priests are rare — and deliver him to another location — this is usually a city like Prontera.
You don’t need to offer the service yourself through chat room creation; they will come to you.
This service should almost always cost 10,000z, and anything lower than that is a rip off.
Boosting
Boosting requires a bit more effort than the other services, as such this usually costs something around 300,000z ~ 700,000z every 30 minutes of this service. Yeah. That’s a large number. But don’t come into thinking that this is very easy. Chances are you’ll even die a couple of times while boosting your costumer. As such, only high level Priests may offer this service; usually, Priests around Level 60 ~ 99 offer this service.
There are two types of boosting: Heal boosting and Tanking. Most of the times, you’ll be tanking.
Heal boosting is practically healing a low HP, low level character or his/her mercenary while he/she or his/her mercenary is attacking a certain monster. Resurrection is very much needed in this one.
Tanking means you’ll attack a monster while he/she or his/her mercenary is attacking the monster that is attacking you.
Having a costumer with a mercenary in hand means faster kills and less trouble for you. Likewise, costumers without mercenaries should have their boosting cost higher.
The Priest Guide
May 24, 2009Introduction
Well, Priests are natural support types in Ragnarok. Their skills range from, as I have said, party support skills, opponent debuffing, and undead- & demon-exorcism. As such, they are the most excellent class against undead and demon monsters, dealing AoE (Area of Effect) damage, but are pretty much useless against other types of monsters. But don’t get the idea that exorcist priests are useless; leveling in Nifflheim and the Cursed Abbey is great, and one can stay in the Cursed Abbey up to level 99.
Also, Acolytes are a great class for newbies, especially poor ones, since, with heal, you will never need to use potions ever again, and, for that same skill, you would be pretty much in demand in parties. Remember, they need you. It is pretty much impossible to level for most classes when they are already above level 40.
Besides being in demand, Acolytes, by just staying at a crowded place in Prontera, can raise up a pretty good sum of money by just warping. I’ll elaborate this later on on the last section.
Contents
1. Introduction
2. Types/Builds
2.1. Full Support
2.1.1. Stat Build
2.1.2. Skill Build
2.1.3. Leveling
2.2. Battle Priest
2.1.1. Stat Build
2.1.2. Skill Build
2.1.3. Leveling
2.3. Turn Undead
2.4. Magnus Exorcismus
2.1.1. Stat Build
2.1.2. Skill Build
2.1.3. Leveling
3. Gaining money
Types/Builds
There are primarily 4 types/builds of Priests. They are as follows.
Full Support
This is one of the most common Priest builds. Also known as FS, they invest all of their skill points on their buffs leaving none to their exorcism skills whilst the allocation of their stat points varies from player to player: some choose to do INT-VIT-DEX or INT-DEX-VIT whilst some choose a pure INT-VIT. I personally prefer INT-VIT though. “Why?” you ask? It’s because INT-VIT builds have higher HP’s meaning one can support/heal/boost one’s party member’s longer if ever that the priest is the one being attacked by the monster or is the one tanking for the party. They are the most wanted build in parties.
Stat Build
Info for trancendents are inside parentheses.
INT-VIT (Build for higher HP and longer support)
INT - 99
VIT - 99 (96)
AGI - 5
LUK - 5
DEX - 1 (30)
STR - 1
HP: 8,678 (10,953)
SP: 1,636 (2,114)
HP Recovery: 55 (73)
SP Recovery: 34 (40)
MATK: 295~460 (296~500)
The following are DEX-inclusive builds. Many people choose to include DEX since this reduces casting time.
INT-VIT-DEX
INT - 99
VIT - 79 (83)
AGI - 5
LUK - 5
DEX - 52 (54)
STR - 1
HP: 7,827 (10,102)
SP: 1,636 (2,114)
HP Recovery: 55 (75)
SP Recovery: 34 (40)
MATK: 295~460
INT-DEX-VIT
INT - 99
DEX - 79 (83)
AGI - 5
LUK - 5
VIT - 52 (54)
STR - 1
HP: 6,678 (8,560)
SP: 1,636 (2,114)
HP Recovery: 44 (54)
SP Recovery: 34 (40)
MATK: 295~460
Skill Build
Skills are listed in order of priority. This assumes that you job changed at 50. Info for trancendents are in paretheses.
Heal - 10
Divine Protection - 5
Blessing - 10
Ruwach - 1
Warp - 4
Pneuma - 1
Holy Light - 1
Increase Agility - 10
Angelus - 6
Cure - 1
Aqua Benedicta - 1
Kyrie Eleison - 10
Magnificat - 5
Impositio Manus - 5
Suffragium - 3
Status Recovery - 1
Increase SP Recovery - 4 (5)
Resurrection - 4
Lex Divina - 5
Lex Aeterna - 1
Gloria - 5
Sanctuary - 1 (5)
Aspersio - 5
(Assumptio - 5)
(Meditatio - 10)
(Redemptio - 1)
Basilica is not recommended as it is simply useless: although one cannot be attacked under the basilica, one cannot also attack, it will also be instantly cancelled once the casting priest, and it requires a lot of items to consume including the expensive and semi-rare red and yellow gemstone.
Leveling
Level 10~20 - Spores (One map south of Payon)
Level 21~40 - Mukas (Two maps south of Morroc)
Level 41~99 - Party (Leveling spots depend on the class of your party)
Battle Priest
I don’t know if this build is still popular but I’m gonna discuss this anyway. Battle priest builds are pretty much like Monks; they are melee fighters depending on the supportive skills to buff themselves. Builds are primarily STR-VIT-INT or STR-AGI-INT; the former relying on a high HP for survival whilst the other one relying on dodge for survival.
Stat Builds
STR-VIT-INT
INT - 52 (54)
STR - 99
AGI - 5
LUK - 5
VIT - 79 (83)
DEX - 1
HP: 7,827 (10,102)
SP: 1,259 (1,663)
HP Recovery: 55 (75)
SP Recovery: 22 (28)
MATK: 121~178 (147~235)
Aspd: 162
Hit: 109
Flee: 112
Perfect dodge: 2
Critical: 5 (3)
STR-AGI-INT
INT - 52 (54)
STR - 99
VIT - 5
LUK - 1
AGI - 79 (83)
DEX - 5
HP: 4,679 (5,955)
SP: 1,259 (1,663)
HP Recovery: 25 (31)
SP Recovery: 22 (28)
MATK: 121~178 (147~235)
Aspd: 175
Hit: 113
Flee: 190
Perfect dodge: 2 (1)
Critical: 3 (2)
Skill Build
Skills are listed in order of priority. This assumes that you job changed at 50. Info for trancendents are in paretheses.
Heal - 10
Increase Agility - 10
Divine Protection - 5
Blessing - 10
Ruwach - 1
Warp - 4
Pneuma - 1
Decrease Agility - 4
Holy Light - 1
Cure - 1
Angelus - 2
Aqua Benedicta - 1
Mace Mastery - 10
Kyrie Eleison - 10
(Sanctuary - 3)
(Safety Wall - 10)
Impositio Manus - 5
Magnificat - 3 (5)
Gloria - 5
Lex Divina - 10
Lex Aeterna - 1
Aspersio - 4 (5)
Status Recovery - 1
(Increase SP Recovery - 4)
(Redemptio - 1)
Leveling
Level 10~20 - Spores (One map south of Payon)
Level 21~30 - Mukas (Two maps south of Morroc)
Level 31~40 - Metalings (One map north of Lighthalzen)
Level 41~50 - Les (Moscovia Dungeon Level 1)
To get to Les just create a chat room near the merchants corner in Prontera, say “Pawarp sa mosco 3k” and soon expect a Priest to deal you and open a warp portal going to Les. Once you’re there just memo the place so you won’t have to pay for the warp service anymore. It is also highly suggested that you equip a headgear compounded with the Ungoliant Card; this card gives you immunity from bleed, and Les inflict bleed A LOT. If you don’t have the money for that kind of headgear, you MUST Lex Divina all Les in sight — this is because they mob — and don’t attack any unless all Les in sight have been silenced. It is also suggest that you silence Wooden Gooblins, which are also found on the same map, since they heal damaged monsters around them.
Level 51~55 - Wooden Goblin (Moscovia Dungeon Level 1)
Level 56~60 - Siromas (Ice Dungeon Level 1)
Ice Dungeon, just like Moscovia/Les, is reacheable through the warp service.
Level 60~65 - Sphinx 3 (West of Morroc)
Level 66~70 - Pyramid B1 (Northwest of Morroc)
Level 71~80 - Clock Tower Level 3 (Aldebaran)
By this time, try to get a full support Priest.
Level 81~90 - Seals (2 maps east, 1 south of Comodo)
Level 91~95 - Somatology Laboratory 2 aka BioLabs2 (Lighthalzen)
Level 96~99 - Somatology Laboratory 3 aka BioLabs3 (Lighthalzen)
You would need to finish the BioLabs Entrance Quest before you can access it, and, also, going here without a party is suicide.
Turn Undead
I hate this build. This build deals damage primarily through the Turn Undead skill, which, by a not so low chance, can deliver an instant death to any undead monster. Now you say, “Whoah that’s awesome! I wanna be a TU (Turn Undead) right now!”. Well it doesn’t work like that. They say that this build is very easy to level. That is false. Even in Anubis, it would be still hard because most of the time, it is not the Anubis that you will meet up but Minorous, Pasanas and Mimics, all of which are NOT undead, and very deadly even for parties. Now you say, “Nifflheim!”. No! TU’s don’t work well in mobs even if there is a Priest or a high-vit crusader tanking for you. Even in Nifflheim, not all of the monsters are undead; many of them are demons. As such, TU would only work on half of them.
Now so much for the criticisms, now let’s talk about the real facts about TU’s. They invest their stats on INT and DEX whilst saving some for LUK; DEX reduces the casting time of TU, and INT and LUK increases the chances of having a successful TU hit. But be warned; every 10 LUK only adds 1% to the chance that it will deliver instant death. Yes, 1% only!
Now for leveling spots, none! Really, none!
But for those who have already chose the path of the TU, there is still hope since TU has few prerequisite skills you will still have a lot left for supportive skills, which, in turn, would make you something like a “hybrid support”. But still, this build sucks.
Magnus Exorcismus
Now this is my favourite! That is, besides the FS build. This is the easiest build of partying Priest to level. Altough unlike FS’s which have an exhaustive array of supportive skills, ME’s can still support. And unlike FS’s which only sit beside the party whilst the party deals damage to the monster enemy, ME’s support and deal Godly damage at the same time.
The Magnus Exorcismus skill enchants the ground whereas any demon and undead monster who happen to be on that ground be hit by extremely powerful damage. Damage that is even greater to that of the Crusaders Grand Cross, and has a wider coverage that the Grand Cross; ME is circular, GC (Grand Cross) is, of course, cross-shaped.
There are disadvantages though. ME only damages demon and undead monsters unlike GC which damages all kinds of monsters. And also ME requires a blue gem per successful cast. But don’t come into thinking that ME would impoverish you as the loots in Nifflheim and the Cursed Abbey in the Nameless Island, where you would level until 99, when sold, will deliver you much much more money, even more than the money you used to buy the gems. In short, there is profit.
DEX is for reducing the very very long 15-second casting time of ME; every 10 DEX reduces 1 second of ME casting, and some even manage to reach as high as 150 DEX through DEX stats, equipment, buffs and foods. This means an instant cast in no time at all. Watch this Youtube video below for reference.
Stat Build
INT-DEX
INT - 99 (96)
DEX - 99
AGI - 5
LUK - 5
VIT - 1 (30)
STR - 1
HP: 4,509 (7,284)
SP: 1,636 (2,084)
HP Recovery: 23 (43)
SP Recovery: 34 (40)
MATK: 295~460 (333~549)
Skill Build
Heal - 10
Divine Protection - 10
Blessing - 10
Ruwach - 1
Warp - 4
Pneuma - 1
Increase Agility - 10
Holy Light - 1
Cure - 1
Angelus - 1
Aqua Benedicta - 1
Increase SP Recovery - 4 (5)
Status Recovery - 1
Resurrection - 1
Lex Divina - 5
Lex Aeterna - 1
Turn Undead - 3
Impositio Manus - 3 (5)
Aspersio - 5
Sanctuary - 10
Safety Wall - 1
Magnus Exorcismus - 10
Magnificat - 5
(Assumptio - 5)
(Meditatio - 10)
(Redemptio - 1)
Leveling
Level 10~20 - Spores (One map south of Payon)
Level 21~40 - Mukas (Two maps south of Morroc)
Level 41~65 - Party
By this time, you should already have Magnus Exorcismus.
Level 66~70 - Skellington aka Niffleheim Field 1
Level 71~99 - Cursed Abbey
Gaining Money
Simply warp and boost. I’ll elaborate this on future posts as this post is now getting very very long.


