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Hello, people from the Valhalla server of the Philippine Ragnarok Online!
My name is [ME] Lilac, the owner of this site.
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iRO EP:13.1 Renewal is now on kRO Main Servers!
June 28, 2009Yes! That’s true! It’s no longer only in kRO Sakray, it’s now also on kRO main servers — this is the episode with the Third Jobs included.
This could only mean one thing — pRO Sakray is next. <evil laugh>
I wish they’d included an AoE Lex Aeterna as a new Archbishop skill. I know! That would be so cool! Yeah, but that would disbalance the game — I thought of it at the same time that I thought of the Wizard skill Sight as a skill whose name wasn’t really thought of. Think of it, Sight; could they think of any duller name for that skill? Why not “Pentecost” <half-joking> (Tongues of Fire)?
Equipment Guide for Esma Linkers & Wizards
I personally prefer Soul Linkers over Wizards though — I’ll explain why is that on a future post.
Both Esma Linkers and Wizards invest with INT and we all know that; that is because their attacks are all skill- and MATK-based — INT increases MATK duh. In this case, I’ll be putting both equipment guides in one post since they share ideal equipments and, honestly, it’s easier for me.
Unlike what I’ve said in the FS Priest Equipment Guide, where I’ve said that its useless upgrading staves/rods since the upgrades don’t increase anything besides ATK, the case here for Esma Linkers & Wizards would be different; I’ll explain this later.
And also, like what I’ve said on that post, it would be best to upgrade your armours to at least +4, so as to compensate for the extraordinarily low HP of a Soul Linker, especially, that of a Wizard.
This equipment guide assumes that the Soul Linker is an INT > VIT > DEX build, and that the Wizard is a pure INT > DEX build — those are the builds that focus on increased MATK and less cast time.
Esma Linker (99 INT, 79 VIT, 52 DEX) & Wizard (99 INT, 98 DEX, 7 VIT)
Esma has a very short cast time (2 seconds); that is why one would not really need that much DEX.
Headgear (UP): Balloon Hat [1] {of Caster} (3 DEF, 2 MDEF, +2% MATK, +1% MATK per Upgrade)
* This headgear is unique to pRO.
* This is a headgear that would benefit from a +10 upgrade. So invest in one. Anything higher than +4 would be way more expensive though.
Kathryne Keyron Card: -1% Cast Time per Headgear Upgrade, if Headgear Upgrade ≥ 9, then +2% MATK
Headgear (MID): Black Frame Glasses (1 DEF, 2 MDEF, +1 INT)
* This headgear is unique to pRO.
-OR-
Robo Eye (2 DEF, +2% ATK, +2% MATK, +1 DEX)
* Use this if you have the money. It’s way too expensive for me in both Zeny and ROK. And I don’t really like the fact that the +2% ATK goes to waste but, again, if you have the money, go for it.
Headgear (BOTTOM): Ninja Scroll (+1% MATK)
Robe: {Immune} Heavenly Maiden Robe [1] (3 DEF)
* Heavenly Maiden Robes could only be worn by Lvl 80+ characters; although it has 1 more DEF than the common Muffler, it would be more practical to card it on a Muffler since Mufflers have no level requirements and +1 DEF doesn’t really make much significance.
Raydric Card: 20% less damage from Neutral attacks
* Raydric card reduces 20% damage from almost all Physical attacks from ALL Races and Elements of Monsters.
Armour: {Hard} Silk Robe [1] (3 DEF, 10 MDEF)
Pupa Card: +700 HP
Weapon: Wizardry Staff (120 ATK, +15% MATK, +6 INT, +2 DEX)
* The Wizardry Staff requires a character to be at least Level 90. This is very high. I suggest using the Soul Staff (25 ATK, +15% MATK, +2 AGI, +5 INT) instead whenone is still not Level 90 — Soul Staff only requires Level 73.
* Both Wizardry Staves and Soul Staves — also known as Staves of Soul — are two-handed staves. You can’t equip shields with these.
* Yes! Even if your RO server says that only Wizards can equip these two, they are equipable by Soul Linkers.
Shoes: {Seeker’s} {Soul-Enchanted} High Fashion Sandals [1] {of Witch} (2 DEF, 10 MDEF)
Alarm Card: +300 HP, 1 VIT (20% chance to autocast Sight while being attacked)
* This is more usable as a Wizard though. As a Wizard, you could instantly cast Sightrasher when being attacked.
-OR-
Sohee Card: +15% SP, 8% SP Recovery
-OR-
Eggyra Card: +15% SP Recovery
Accessory:
[Set: Spiritual Ring + Wizardry Staff/Soul Staff]
+6% MATK, -1% Cast Time per Headgear Upgrade
Spiritual Ring (+2 INT, +1 DEX)
* Spiritual Rings would cost 3,000,000z to 8,000,000z. Yeah, it’s expensive but compared to last years’ prices, this is actually cheaper — last year, Spiritual Rings cost around 12,000,000z.
Wizard
Medal of Honor (Mage Class) (1 DEF, +5% ATK, +5% MATK, +600 HP, +6 MDEF | Cast Stone Curse by chance when hit)
* This is quite hard to obtain as it can’t be bought from the Item Mall or the Prontera Merchants. It can’t be stored in the Kafra so that practically means that your character has to gain it itself. How? Through participation in the Maroll Battlegrounds.
Soul Linker
Earring [0] (+2 INT)
* Sadly, Soul Linkers can’t equip Medals of Honor so they would have to settle with the lesser Earring.
stormy …
June 25, 2009Wow. This week’s typhoon must have been really strong that it had even posponed 2 days of my classes, and the Cagayan De Oro Regionals. <sigh>
I wish …
June 24, 2009O, I just though of this today. These are the following things that, I think, should be added to Ragnarok Online’s features.
- Money storage system - Obviously, there should be one; be it through the Kafra Storage or the Lighthalzen Bank — yes! There is a Lighthalzen Bank but it’s only for show as it has currently no usefull features besides housing Quest NPC’s.
- Greedy <accessory> - I don’t care what card should be added on the accessory to make it “Greedy” but I think there should at least be a card that allows the use of the Blacksmith’s Greed Lvl 1.
- Provocative <accessory> - Just like the previous one, there should be a card that allows the use of Lvl 1, at least, Provoke. This could be very useful for tanking and boosting using FS Priest.
- Third Job Taekwon Classes - As the Third Jobs for the Basic Classes arrive along the next Episode (pRO EP 19), there should be Third Job Taekwon Classes so that the game balance would still be preserved. These Job Taekwons should be able to level up to Lvl 150 just as the new Third Job Characters could. I wonder what would be the new skills for Transcendent Soul Linkers. O, I have an idea! How about Soul Link skills for the new Third Jobs? A lot more powerful Esma?
- Second Job Gunslingers & Ninjas - Like my previous suggestion, they should also be able tolevel up to Lvl 150 so that they can equal the strength/skills of the Third Job Characters. Not having these would mean extinction for the Extended Classes; who would want to play characters whose potential is not even half of those of the Basic Classes. Like First Job Ninjas and Gunslingers, their Second Job Counter Parts should also be able to to job level up to Jlvl 70 so as to compensate for their inability to transcend. May I suggest Gunsmiths? Somewhat like the Blacksmiths but they have the ability to create weapons better than those that can’t be bought from the Item Mall, and also equiped with a vending skill. Also Second Job Gunslingers and Ninjas should have better battle skills as a face-off between a 99/70 Gunslinger and a 99/50 Hunter, and a 99/50 Wizard/Sage/Soul Linker and a 99/70 Magic Ninja — whatever build they are — means sure death for the Extended Class combatants.
The latter scenario clearly shows how underpowered the Gunslingers and Ninjas have become against their Basic Classes counterparts. And also, have I mentioned that I hate Ninjas? They are just plain weak. Shuriken Ninja? Skill spam is /ag! Magic Ninja? A Sage would have killed it by the time it finishes its cast. Killing Stroke Ninja? Even if the Ninja’s 99 VIT and 99 STR, an Asura type Monk would still do 10x better damage, and come to think of it, an Asura Monk’s Asura Strike only costs 4~5 Spirit Spheres and 1 SP while the Killing Stroke reduces all your HP to 1!




